Version 2.6 released!
BroadSword Jim v3.6 » Devlog
It's HERE! The biggest update to any doom mod ever made! Probably!
This is expected to be the final version of this mod, except for any necessary hotfixes, which are somewhat inevitable for big launches like these.
Anyway, here are the list of new features, reworks and fixes - there's quite a few:
CHANGELOG
- New skill level graphics!
- New Pause graphic for Doom and Heretic!
- New Player sprites, by Darsycho, Skelegant and CaptainJ!
- New player decapitation and gibbing system!
- Fists of Raeg have new Ready sprites
- New Ultra-widescreen compatible status bar by Darsycho!
- New HUD icon for health and armor!
- New HELP Screens!
- New Console graphic!
- New teleport fog!
- New TITLEPIC, INTERPIC and BOSSBACK screens!
- New sprites for Pendant ammo!
- Improved weapon, armor and powerup spawn sprites!
- New menu graphics!
- New Decal for the Broadsword hitting a wall, Knife and Armbalest when it hits a bleeding actor
- Extra HUD effects when powerup are active!
- POWERUP REWORK: Shroud of Silence is now Shroud of Spirits, and grants the Fear powerup for 45 seconds rather than Invisibility.
- NEW PENDANT ALTFIRE: Projectile creates an inferno that lasts for a few seconds, dispering crowds and dealing huge damage to larger nemies.
- NEW HERETIC ITEM: VESSEL OF THE GOLDEN FOWL - summons a powerful chicken ally with timed life that hurls explosive eggs. 4eplaces Fustercluck Canister.
- Jim's Berserk cries and taunts are no longer interrupted by other sounds
- Fixed the statusbar overlapping the map name in the automap
- Broadsword/Berserk Blade's animation changed, first swing is 1 tic faster, winddown is 1 tic longer
- Fixed fist projectiles being visible before hitting something
- Fixed fully charged Berserk fist reverting to the regular fist sprites
- Fists range decreased slightly
- Fists have an added shockwave effect on hit
- Fixed Exploding Fists missing punch impact sound
- Throwing Knives damage values changed to be slightly more consistent
- Fixed Throwing Knife's sound delay
- Scaled down Throwing Knives pickup sprite slightly
- Bloodwand gives 4 ammo when picked up, 2 when dropped by monsters
- Bloodwand firing animation decreased by 2 tics
- Bloodwand hitscan behaviour changed, fires a few stronger hitscans, and a number of weaker ones
- Bloodwand horizontal spread decreased, vertical spread increased
- Bloodwand drain projectile lifespan increased to prevent whiffing. Lifedrain attack range remains the same.
- Bloodwand drain range decreased to 180 units, down from 256
- Ballbuster projectiles recoloured to match pickup and HUD sprites
- Ballbuster primary fires one additional medium-sized projectile
- Ballbuster cluster bomb damage and radius decreased slightly
- Ballbuster altfire projectile initial explosion damage reduced to 40, from 60
- Added more visual fx to Ballbuster altfire projectile
- Armbalest tapfire accuracy increased slightly
- Armbalest projectile knockback decreased
- Fixed Armbalest displaying incorrect amount on pickup
- Fixed Armbalest altfire reload sound timing
- Boulder throwing animation tweaked
- Boulder smoke animation reduced by 5 tics, reduced alpha
- Fixed Boulder debris getting stuck on walls, now flies out further
- Fixed Boulder projectile disappearing in water
- Scaled down Pendant pickup sprite to 0.8
- Pendant projectiles are slightly larger, radius is the same
- Pendant altfire ammo usage increased to 20, from 10
- Fixed Death's Finger pickup sprite being cut off
- Secret weapon dropped mines can be recovered by pressing USE
- Secret weapon mines bounce factor reduced from 0.7 to 0.55
- Brimstone Bomb's trajectory is no longer fixed, now changes depending on the player's pitch
- Cleaned up code for Brimstone Bomb, no longer spawns a new actor upon death
- Brimstone Bomb maximum blast damage increased to 150, from 100
- Fixed Brimstone Bomb and secret weapon explosions not being fullbright
- Secret weapon projectiles can be used to perform rocket jumps
- Heretic Only: Fixed a sprite error where the Bloodwand's drain puff overwrote the Nitrogolem's projectile puff.
- Fixed a visual glitch with Bloodwand's altfire puff in Heretic
- Alchemist's Flight Pack icon now displays while active
- Fixed help screen not displaying in Ultimate Doom
- Chickens no longer drown when being summoned in water
- Removed an unnecessary TEXTURES lump
- Compressed sound files, reducing filesize
Files
ba-BroadSwordJim_v26.wad 6.2 MB
Jul 16, 2021
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BroadSword Jim v3.6
A medieval weapon mod for Zandronum/LZDoom
More posts
- v3.6 ChangelogJul 07, 2024
- v3.5b ChangelogJun 15, 2024
- Hotfix Update 24-05May 24, 2024
- Emergency Hotfix 27-01Jan 27, 2024
- v3.5a ChangelogJan 21, 2024
- v3.5 ChangelogJan 14, 2024
- v3.4 ChangelogNov 25, 2023
- v3.3 ChangelogNov 05, 2023
- v3.2 released!Oct 10, 2023
- v3.1 ChangelogSep 21, 2023
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