v3.7 Changelog - Punch It Up!


NEW STUFF:
added new wall spark effects
added new sounds when Jim's Head hits a wall
added wall sparks to thrown daggers, spikes and sword attacks
Punched enemies now spit up blood, and occasionally teeth! (Thanks to Skelegant for the idea.)
Added new and improved effects for Gauntlet of Gaia's projectiles
Huge boulders have a chance of spawning a Lucky Loot Rock on impact, which releases goodies when broken
New mega armor pickup and smaller HUD sprite
In addition to frightening enemies, Shroud of Spirits summons vengeful ghosts to torment your enemies.
Ghosts charge in to wallop your foes and disappear after a short time, and have a chance to disappear after attacking
new Forge Hammer Pickup sprite
new Moonblade Relic pickup sprite
Redesigned the pickup and HUD sprites for the Armbalest because it looked stupid
New armor shard sprite
new and improved steam effects for the Armbalest

FIXES:
sword slashes no longer occur when hitting a wall
replaced old spike and deathgun particles
improved fist haymaker animation
reworked knife altfire throw
knife altfire is now 3 tics slower
Fixed Godmode pickup message not displaying properly
made sword blood effects slightly larger
Reduced Gauntlet of Gaia's primary damage and splash radius
fixed weapon attacks potentially giving Might to multiple players in multiplayer
Ballbuster firing animations now have added "whomp factor"
Ballbuster altfire cannonballs release cluster bombs slightly quicker
Armbalest altfire shoots two fewer nails
Firing the Ballbuster in close-range gibs enemies
Armbalest spikes only deal splash damage on a direct hit
Added a small delay to Ballbuster altfire
fixed dwarven smelteries showing an oversized blue armor sprite on the fullscreen HUD
reduced volume for knife altfire projectiles
secret weapon now gives enough ammo that it can be used on pickup

Files

lm-BroadSwordJim_v3.7.wad 9.6 MB
2 days ago

Get BroadSword Jim v3.7

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.