Broadsword Jim v3.0 Changelog


THE BIG CHANGES

All weapons have been reworked to feel faster and snappier
Weapons deal a fixed amount of damage per shot
Altfires are extremely powerful but use more ammo per shot
Ammo has been rebalanced to be even more scarce
All weapons have a brand new set of sprites
Melee attacks build Might, which enhances your Sword and Fists
Sword and Fist altfires require at least 10 Might, have increased power while at 20 Might

THE WEAPONS

Might: Start with 10, max 20
Used for Sword Charges and Charged Fists
Landing hits with swords, fists and knives gives Might

New Rage of the Cosmos: powerup gives you 66% protection, maxes out Might, regenerates 5 Might per second,
plays cool music for about 30 seconds. Replaces Berserk.

Soul Punch Scroll: Punches come out LUDICROUSLY fast when at 20 Might.
Replaces Chainsaw. Has a 33% chance to spawn on top of a Backpack.

Broadsword: Swings faster, longer windows to combo. 
Slashes do 35 damage, Finisher does 95 damage
Sword swipes have a 3 tic window to reflect projectiles
Slashes deal slight damage to the sides
Slashes gives you 3 HP, Finisher slash gives you 9 HP
Altfire does Sword Charge, power is based on Might
At <10 Might, do a feeble charge, costs 0 Might
At 11-19 Might, do a medium charge, costs 10 Might
At 20 Might, do a fully powered charge, costs 10 Might.
Available from the start.

Fists: available from start with 10 Might
Deals 35 damage per punch
Altfire punches always flinch, costs 5 Might
If at 10-19 Might, altfire deals 3x damage
if at 20 Might, altfire deals 9x damage
Available from the start.

Knives: Faster ROF, first knife is perfectly accurate
Thrown knives also emit hitscans for activating switches
Knives bounce once off walls
Altfire hurls 8 knives spread + one accurate knife that gives Might on hit
altfire knives cannot be recovered
KnifePickups give 3, Hefty gives 5
Spawns extra blood effects on hit
Fixed small knife pickups not appearing
Capacity increased from 40/60 to 50/75
Knife recovery change increase slightly
Replaces the Shotgun and Crossbow.

Ballbuster: Cluster bomb explosion volume reduced
Animation tweaked a bit, removed pause before firing
Accuracy improved slightly -  brass balls come out at fixed angles,  projectile speed decreased
Replaces the Super Shotgun and Firemace.

Armbalest: projectiles explode,  ROF slightly slower to compensate
projs now leave decals
Altfire shoots proj that explodes into nails
Weapon gives 20, small gives 10, hefty gives 25
Replaces the Chaingun and Blaster.

Boulder: Primary fire summons a big rock, release to throw
Thrown Rock does roughly vanilla rocket damage
Thrown Rock  speed reduced, does 250 damage + 36 impact damage
Altfire throws massive boulder, release to throw
the held boulder is finally visible now!
Replaces the Rocket Launcher and Phoenix Rod.

Moonblade Relic: gives you Moon Blade ability
Broadsword fires out exploding projectiles if finisher connects
Replaces the Plasma Rifle.

Death Gun: uses 1 ammo instead of 30
Normal fire shoots additional hitscan with perfect accuracy
Has extremely fast tapfire with lower accuracy
Altfire fires an all-destroying piercing shell, costs 60 ammo
Has no autofire
Damage decreased a LOT
Replaces the BFG9000 and Firemace.

Penguin Missile 100%: new funny HUD sprite
regular missiles replaced with super missiles
completely reworked altfire “mine drop”
Shh, it's a secret.

CHANGELOG

  • increased Golden Fowl health to 250
  • added new moonblade, death gun and scroll sprites
  • buffed Deathgun damage by 50%
  • dded mislabelled blood puff sprite
  • increased dethgun tapfire window by 2 tics
  • made ballbuster projs more saturated
  • added new sprites for Pingu Bomb*gave pingu stormer napalm projectiles, widened area coverage
  • made single knife pickup sound consistent with other knife pickups
  • tweaked HUD ammo offsets
  • reduced knockback from punches
  • new sounds for ballbuster bounces
  • added new sound for charged punch hit
  • new sound for moonslash explosion
  • new sound for armbalest steam jet
  • new sounds for lvl1/2 sword lunges
  • armbalest spike damage decreased to 10, from 16
  • pingu stormer rockets force radius dmg
  • pingu mine altfire reworked using Cheezeburga Apocalypse code
  • ballbuster contrast tweaked
  • ball buster primary takes 58 tics, altfire takes 70
  • ball buster has extra visual effects upon firing
  • fixed nailbombs not detonating on lost souls
  • hands added to ballbuster sprites. it is glorious.
  • pingu missiles can be thrown continuously
  • ultra death bullet becomes translucent on explosion
  • armbalest effects improved drastically
  • armbalest spikes emit blood or sparks depending on what they hit
  • armbalest altfire is 4 tics slower
  • added shockwave when ball alt proj hits an enemy
  • despite all logic, knives alert monsters
  • sword lunge and strong punches alert monsters
  • might pickups give 4/8, down from 5/10
  • fixed ballbuster projectile inheritance, being too slow
  • new broadsword drop sprite
  • pingu missile damage decreased from 500 to 300
  • new sprite for active Turbo Time powerup
  • might large pickup has new animations
  • added color to throwing knives
  • ballbuster altfire balls bounce once before landing
  • ballbuster cluster bombs damage reduced from 110 to 80
  • backpacks have a 1/3 chance to also spawn the Scroll of Punching
  • after picking up dethgun, other dethgun spawns are replaced with large magic pickups
  • moonblade explosion puffs reduced from 14 to 12, radius increased, damage reduced
  • scroll of punching may also spawn with backpack (20% chance)
  • dethgun ultra bullet no longer damages you
  • all sprites for gaia gauntlet done! (thanks to skelegant for adding detail to the raised hand sprite)
  • boulder primary now emits debris on impact
  • boulder debris lasts for 15 seconds, fades out
  • IDFA and IDKFA no longer gives pingu bomb
  • Death gun now on Slot 6, Pingu Bomb on Slot 5
  • soul upgrade pickup sounds are uninterruptible (needed to fix this again lol)
  • ballbuster altfire bomb splitting damage reduced from 40 to 15
  • melee/missile player sprites show properly
  • sprites for bracer primary fire in!
  • final new charging sprite done!
  • divided BFG ammo usage and amount given by 10
  • added massive knockback to deathgun altfire, cuz funny
  • armbalest burst fire rate increased
  • armbalest sprites in
  • soul upgrade pickup sounds are no longer cut off by other sounds
  • punch range increased very slightly
  • improved moon slash: does hi damage to target, then fires out exploders (only on hit) travels further than regular finisher!
  • fist punches give bonus armor (experimental feature)
  • charge punches come out 1 tic faster
  • charge punches use new WHOOSH sprites
  • knife altfire about 10 tics slower
  • fixed console errors
  • max charge punch can gib foes
  • start with 12 knives instead of 10
  • sprites for geo primary projectile
  • Fists rate of fire increased, "free hit" chance decreased
  • Fist punch puffs have roll
  • Knife altfire throws a fast, accurate knife that gives 1 Might on impact
  • Buffed pingu mine damage significantly from 120 to 200 dmg
  • Pingu mine detonation effects improved
  • Pingu missile deals a fixed 250 damage on impact
  • Pingu missile damage radius increased
  • Pingu missile screen shake varies depending on distance
  • Fixed sword combo meter being "stored" when switching weapons

Files

ba-BroadSwordJim_v3.0.wad 7 MB
Sep 16, 2023

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