A downloadable mod

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Here's a collection of tiny, lightweight DEHACKED mods you can run to alter your typical DOOM experience in small ways to speed up the gameplay, or add a bit of tension without adding or replacing any graphics or sounds. Unless marked otherwise, these addons can run on any port you wish, from Chocolate to Crispy Doom, to DSDA-Doom, or Nugget! 

You can run just about any combination of these mods with no conflicts, so mix and match to find your ideal Doom experience!

Ammo Capped - Ammo capacity is reduced by roughly a third. Shotguns and shell pickups give half their normal ammo. Make every shot count!

Faster Weapons - Weapons fire and switch faster and your projectiles move faster. This also speeds up Cyberdemon rockets! Be careful!
(This can conflict with some levelsets that use DEHACKED.)

New Graphics/Sounds - Replaces Pistol/Chainsaw sprites. Replaces the Pistol, Shotgun and Chaingun sounds, and replaces the item pickup sound. Intended for use with Faster Weapons.

Reduced Monster HP - Enemy HP reduced by roughly 33%. Lost souls have 50% less health. Spongy enemies begone!

Wounded Guy - Doomguy starts with only 50 HP. Max health is capped at 150 instead of 200. Soulspheres only give you 75 health.

Hard As Nails! (MBF21) - Remixed monsters with a bit less health but more aggressive and throwing more projectiles, a bit like having Fast Monsters enabled, plus a few surprises. Shotgunguys, Chaingunners, Archviles, the Cyberemond, the Spiderdemon and the Icon of Sin have not been changed. To play with Ultimate Doom, run lm-HardAsNails_UD.deh instead. Not compatible with Reduced Monster HP.


Download

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Click download now to get access to the following files:

lm-AmmoCapped.deh 318 bytes
lm-FasterWeapons.deh 3.6 kB
lm-NewGraphics.wad 42 kB
lm-NewSounds.wad 132 kB
lm-ReducedMonsterHP.deh 916 bytes
lm-WoundedGuy.deh 285 bytes
lm-HardasNails_beta2.deh 17 kB
lm-HardAsNails_UD.deh 8.3 kB

Development log

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