Had a blast playing with this through an intense series of Oblige 7.50 levels packed full of monsters. I went with the included UV+Fast and it was a speedy exciting challenge that felt fair given the powerful arsenal of this mod.
Overall I feel like I'm playing as a Judge Dread themed badass with almost mech-tier weaponry. I love the chaingun, rocketlauncher, plasma gun the most, they felt fun to use and were fairly versatile. The shotgun's rate of fire felt a bit lacking in comparison to the other weapons so I left it mostly unused. The supershotty was kinda ok but I didn't like the timing system to fire it twice with primary fire, felt more of an annoyance to me. BFG is a special case where it takes quite a long time to charge up and fire, so its actually better to use the plasma rifle when needing to quickly dispatch an ambush in an emergency meanwhile the BFG is best reserved as boss-kill alpha strike weapon.
Fists are great with extended range and better power. The wacky chainsaw replacement was pretty hilarious when I first picked it up, I legit went "wtf is this lmao", though on UVFast I didn't get much opportunity to use it or I would've been destroyed too quickly.
Its a great mod and feels fun to play. Personally, I'd vote for a boost for the pistol, shotgun and supershotty to make them more rapid and powerful comparable with the rest of the arsenal. ⭐⭐⭐⭐
Hey there, thanks for the feedback! Always appreciate to hear from a fellow modder.
The pistol and shotgun can be fired super quickly by tapping the Fire button. As for the SSG, it did go through a few design iterations as I didn't want it to simply be a rapid-fire upgrade to the shotgun, I can see how the need to pause after firing twice can feel a bit clunky. I might give it a rework.
Glad to hear you found the mod fun! I wasn't sure if folks would take a liking to it since high-power mods like Russian Overkill, Trailblazer and Doom Incarnate already exist, but perhaps I was being too modest, heh
I like these guns a lot, would love to use them alongside gore from unrelated Voyage Infernal gameplay mod (guns, gore, nades, fem voice, machreaper) tho. OT: somebody able to delete guns 2-7 from the Voyage Infernal mod (using SLADE?) so that the gore and other features are usable w/ all other weapon mods pls? thanks
In the current version (v2) the Plasma Rifle's reflecting shots can cause a crash to desktop in GZDoom 4.11.3 under certain circumstances. This will be addressed for the next version.
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Had a blast playing with this through an intense series of Oblige 7.50 levels packed full of monsters. I went with the included UV+Fast and it was a speedy exciting challenge that felt fair given the powerful arsenal of this mod.
Overall I feel like I'm playing as a Judge Dread themed badass with almost mech-tier weaponry. I love the chaingun, rocketlauncher, plasma gun the most, they felt fun to use and were fairly versatile. The shotgun's rate of fire felt a bit lacking in comparison to the other weapons so I left it mostly unused. The supershotty was kinda ok but I didn't like the timing system to fire it twice with primary fire, felt more of an annoyance to me. BFG is a special case where it takes quite a long time to charge up and fire, so its actually better to use the plasma rifle when needing to quickly dispatch an ambush in an emergency meanwhile the BFG is best reserved as boss-kill alpha strike weapon.
Fists are great with extended range and better power. The wacky chainsaw replacement was pretty hilarious when I first picked it up, I legit went "wtf is this lmao", though on UVFast I didn't get much opportunity to use it or I would've been destroyed too quickly.
Its a great mod and feels fun to play. Personally, I'd vote for a boost for the pistol, shotgun and supershotty to make them more rapid and powerful comparable with the rest of the arsenal. ⭐⭐⭐⭐
Hey there, thanks for the feedback! Always appreciate to hear from a fellow modder.
The pistol and shotgun can be fired super quickly by tapping the Fire button. As for the SSG, it did go through a few design iterations as I didn't want it to simply be a rapid-fire upgrade to the shotgun, I can see how the need to pause after firing twice can feel a bit clunky. I might give it a rework.
Glad to hear you found the mod fun! I wasn't sure if folks would take a liking to it since high-power mods like Russian Overkill, Trailblazer and Doom Incarnate already exist, but perhaps I was being too modest, heh
I like these guns a lot, would love to use them alongside gore from unrelated Voyage Infernal gameplay mod (guns, gore, nades, fem voice, machreaper) tho. OT: somebody able to delete guns 2-7 from the Voyage Infernal mod (using SLADE?) so that the gore and other features are usable w/ all other weapon mods pls? thanks
In the current version (v2) the Plasma Rifle's reflecting shots can cause a crash to desktop in GZDoom 4.11.3 under certain circumstances. This will be addressed for the next version.