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Obliterator
A downloadable mod
Humankind struggles under ceaseless attack from inexhaustible demon hordes. The very idea of Peace on Earth feels more fleeting by the day.
One lone warrior cannot hope to exterminate every last monster that threatens mankind - but he can slow the tide of evil, felling one legion at a time.
Brandishing humankind's most terrible implements of destruction, he will be the one to bring mankind's enemies to justice, and deliver unto them Obliteration.
...
Assume the role of the Obliterator, and gain access to some of the most powerful weapons known to mankind. Even the impossible odds and become an unstoppable one-person army!
This mod is intended for high-difficulty, high monster count WADs such as Crumpets, Combat Shock and Sunlust. Extra difficulty settings have been added to provide a challenge for those who are having too easy a time.
Tested with GZDoom 4.11.3. Not recommended for GZDoom 4.12 onwards.
Will not run in Zandronum or non ZDoom-derived ports.
Requires a Doom IWAD to run (such as DOOM2.WAD).
Big thanks to Tesefy, CaptainJ, Skelegant, Mike12 and TaborGaming for providing weapon sprites! See full credits listed below.
Obliterator (c) Lumenoth 2024. You may use, share and modify this mod as long as you give credit and ask for permission. Do not re-upload this to other sites or platforms.
Download
Click download now to get access to the following files:
Development log
- v3 ChangelogOct 05, 2024
- v2 ChangelogSep 12, 2024
- CreditsSep 12, 2024
Comments
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Had a blast playing with this through an intense series of Oblige 7.50 levels packed full of monsters. I went with the included UV+Fast and it was a speedy exciting challenge that felt fair given the powerful arsenal of this mod.
Overall I feel like I'm playing as a Judge Dread themed badass with almost mech-tier weaponry. I love the chaingun, rocketlauncher, plasma gun the most, they felt fun to use and were fairly versatile. The shotgun's rate of fire felt a bit lacking in comparison to the other weapons so I left it mostly unused. The supershotty was kinda ok but I didn't like the timing system to fire it twice with primary fire, felt more of an annoyance to me. BFG is a special case where it takes quite a long time to charge up and fire, so its actually better to use the plasma rifle when needing to quickly dispatch an ambush in an emergency meanwhile the BFG is best reserved as boss-kill alpha strike weapon.
Fists are great with extended range and better power. The wacky chainsaw replacement was pretty hilarious when I first picked it up, I legit went "wtf is this lmao", though on UVFast I didn't get much opportunity to use it or I would've been destroyed too quickly.
Its a great mod and feels fun to play. Personally, I'd vote for a boost for the pistol, shotgun and supershotty to make them more rapid and powerful comparable with the rest of the arsenal. ⭐⭐⭐⭐
I like these guns a lot, would love to use them alongside gore from unrelated Voyage Infernal gameplay mod (guns, gore, nades, fem voice, machreaper) tho. OT: somebody able to delete guns 2-7 from the Voyage Infernal mod (using SLADE?) so that the gore and other features are usable w/ all other weapon mods pls? thanks
In the current version (v2) the Plasma Rifle's reflecting shots can cause a crash to desktop in GZDoom 4.11.3 under certain circumstances. This will be addressed for the next version.